An evening of creating some punked out hair. It definitely has possibilities. (Thanks Jay) Couple of questions:[1] How can I vary the length? [2] Is it possible to drive the "Hairs per clump" as a function of the distance from the camera? Thinking of creating a bunch of grass tiles so that I can decrease the "hair" density the farther away it is from the camera. [3] How do I keep the hair inside the bounds of the plane on which it is created when I increase the clump width? For what I want to do it does not really matter. I can use this for overlap.