Thread: sRGB vs Linear
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# 2 13-05-2012 , 06:28 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
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Inside Maya you could plug it into a gamma node and set the gamma to 0.454 and then plug the gamma node into the shader, that will counteract the baked in 2.2gamma or you could take it into Photoshop and under image>Mode change it to 32 bits and save it out as an .exr.


- Genny
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