Thread: Kombi Van
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# 102 05-06-2012 , 03:21 AM
djwaterman's Avatar
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Join Date: Nov 2011
Location: Sydney
Posts: 196

Can I say that the screws you made look a little 'squarish' or is this just the angle of the shots?

cheers bullet

They are round as round can be, honest. Eight sided discs with smoothing on and rounded like thumbtacks on the front. I'm disappointed if they look square! That's not the intention at all.

Here's a serious question about UV's, I want to put a leather bump on the upholstery, I'd like to use a normal map and do it with UV's. As you can see my seats are 2 toned, meaning some of the polygons have one shader and the others have another shader. But they are one piece of geometry.

So what's the best way to think about UV's in this situation.

user added image

Can I discount this idea for a start, selecting the whole thing and giving it a UV map. That seems easiest but I'm not sure how that could work given the object has 2 separate shaders.