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# 1 08-06-2012 , 11:17 PM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184

keyframing a propeller

hey guys

i have a propeller blade ( though its not specific to this per say) and i have it rotating 360degrees with post infinity cycle with offset, to keep it rotating throughout the animation.

can anyone explain how i can make the propeller slowly start up then go into the faster rotation with the post infinity cycle with offset, is there a way to manipulate the keys in the graph editor to slow the rotation in the beginning of the animation??

cheers
ryan


the more I Think I know about Maya the less I seem to know about it.

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