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# 1 13-07-2012 , 07:11 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255

Skeleton normals

Hi guys,

some advice if possible. I have some dynamic characters I tried to import into an engine, now I am told my skeletons normals were broken and NOT orientated correctly. I assume that all joint were not pointing 'up' in the Y axis or something. Has anyone heard of this?

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes