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# 3 19-07-2012 , 07:15 PM
Registered User
Join Date: Jul 2012
Posts: 3

solved

got it figured out. I had little knowledge of the particleSampler node and didn't realize it takes no input, it just samples the scene. After that it was just a matter of connecting the sampler to the proper spot on the reverse node. Hours of internet searching, forum trolling, and it just took a friend of mine who had a better knowledge of the sampler to explain it...sigh. Now my fluid is rendering properly. Hope this post can help someone out in the future.