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# 3 19-09-2012 , 06:17 AM
Registered User
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
Next update: it only gives that black outline when the sphere AND BG are visible when using cutout and additional color (I had to turn backface culling on on the sphere shader, otherwise the black outlines remained)! So I'm pretty close to the solution it seems. But not there yet. With this method, removing either the sphere or the BG gives me perfect alpha. So there has to be some kind of transparency sorting issue with multiple layers of transparency.


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Peter Srinivasan
Producer

Last edited by petersrin; 19-09-2012 at 06:49 AM. Reason: incomplete