This one got me searching errors from my boat model for hours and all this time it was just maya acting up on me Try this: - Create default polygon cube - Assign few different shaders to couple of faces so that it has multiple materials - Convert it to subd - Do Subdiv Surfaces -> Clean Topology -> BOOM... the surface is gone. Only wireframe left... Does this happen to you? Btw, I'm using maya 4.5...