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# 1 13-11-2012 , 12:42 PM
Registered User
Join Date: Jan 2003
Location: Germany / Hannover
Posts: 2

Problems with spherical Mapping a Polysphere

Hello everyone,

im trying to map a Planettexture to a sphere. Everything works well with the standard mapping. My problem is, that i want Mecca to be on one of the poles.


I tried fiddling and rotating the UV's but I get strong distortions on my texture. Any ideas if this can be achieved some way?

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