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# 1 30-12-2012 , 12:22 PM
Registered User
Join Date: Sep 2011
Posts: 109

Controling bump map colors

Hey, as I understand bump map has two colors white and black mainly ?
I created bump map and I have some places where white is too intense.
user added image
You can see that at the fork end its too white/reflective.
And same goes for the tire, Its too much to create geometry so I did bump instead.
But white is too white and black is to black. (You can see in same rendered picture)

Third, I think the way I'm doing bump map is bad. Because of shader structure I created and what I want..
user added image

I want to imitate scratched surface, but at the same time its like cut color.
So I used layered shader. First is color (yellow) then bump that goes to blins "bump". And third is scratched parts, that goes to blins "transparency"


Last edited by lauris47; 30-12-2012 at 12:24 PM.