Thread: Crazy UV Map
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# 7 05-02-2013 , 06:02 AM
Auilix's Avatar
Maya Animation Newb
Join Date: Jan 2013
Posts: 9
Sorry to follow up with a somewhat irrelevant topic, but I had two more questions regarding this model -

Firstly, as stwert had mentioned about about having the cloths on the same mesh, I was wondering what the approach is for this? I don't think anything but the hat and cape will really move, so it's okay to keep this on that same object, right?

Secondly - I am using this plain model as a base. I intend to create three characters from this, all pretty much the same except with different facial features and materials and stuff. Do you think I should rig up a skeleton first before I split up the file make the faces and hair of the characters? Would I be able to work on sculpting with an already rigged model?

Sorry if these are really newbish questions, and thanks again everyone for your input!