Irradiance Particles and refraction problem.
I'm rendering a scene with a wine glass and a square glass in a room. I'm using Irradiance Particles + FG + Importons in Maya 2014. Why am I getting this dark area at the base of the wine glass and also the glass? See image attached. I have tried everything to fix this but nothing works. If I use FG + GI this problem goes away, but I really like the look with Irradiance Particles and would prefer to render with that. The material is a mia_material_x and using the "thick glass" preset. Please help!
Cheers,
-N