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# 1 02-06-2013 , 04:47 PM
nectario's Avatar
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Join Date: May 2010
Posts: 16

Irradiance Particles and refraction problem.

I'm rendering a scene with a wine glass and a square glass in a room. I'm using Irradiance Particles + FG + Importons in Maya 2014. Why am I getting this dark area at the base of the wine glass and also the glass? See image attached. I have tried everything to fix this but nothing works. If I use FG + GI this problem goes away, but I really like the look with Irradiance Particles and would prefer to render with that. The material is a mia_material_x and using the "thick glass" preset. Please help!

Cheers,

-N

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