Got another question. I've done my modelling in zbrush and changed my character quite drastically. How do these changes get back to my character in maya? Do I have to somehow be reimporting this into maya to do my rendering on? Cheers the Yeti Hi, you need to export a displacement map (or normal map) and base level geo from maya , and you'll see the effects at render time. I'd link you to some tutorials, but couldn't find any for up to date versions of maya/zbrush - it's my understanding that some fundamentals may have changed (alpha offset in maya?). I haven't rendered anyting in maya for ages, hopefully someone else will chip in. cheers gubar