Hi All, Busy modelling my way through the Ferrari 360 tutorial. A couple of times throughout the series the instructor leaves a few triangles in the mesh which I'd like to clean up because they cause problems when I hit 3 on my keyboard (smooth preview mode). Any suggestions as to how best to get rid of them? Also why does the lower circled area get the strange kink in the mesh (where the arrow is)? The normals are all the same and everything is merged on the geometry.