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# 6 31-12-2013 , 04:40 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
Here's how I did it quickly with nParticles just in case you're curious. It's essentially a particle collision event that emits particles on the first collision of each particle. Those emitted particles then have animated opacity and radius over their lifetimes. The particles are killed off once they are fully transparent, in order to keep the scene quick.


Dust simulation with nParticles - YouTube

Scene attached.

Attached Files
File Type: zip dustSim.ma.zip (11.4 KB, 288 views)

Imagination is more important than knowledge.

Last edited by NextDesign; 31-12-2013 at 04:42 AM.