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# 5 27-02-2014 , 04:32 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
So you're taking an mia material, plugging it into a surface shader, then into a layered texture, then into another surface shader?

There are many issues with that. One is that it's overly complicated. Simply connect the two mia shaders into a mix node. Done.

Second is that I'm pretty sure it won't work with caustics. Gen would know more about that.


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