hey what you want to try and do is not have any of the creases or lighting baked into the texture. You have a detailed texture on a simple mesh here. I would work on -some displacement maps (sculpt detail in zbrush) -paint a purely diffuse texture for the colour. -you will need a map for the glossiness -paint a spec map. -To see the shader better its a good idea to render with no colour map. This way you can judge the sss and spec easier. so give this a go. -for more details I would add a fur groom.