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# 3 12-12-2014 , 02:30 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Probably the most straightforward would be to model it directly. Start with cubes and get the shapes you want. That would give the most control. You could apply a textured bump map and give it a nice shader and it should be pretty believable.


-stwert

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