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# 1 06-01-2015 , 09:48 PM
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Join Date: Jan 2015
Posts: 2

How to remove surface shader?

Hi! So I'm very much new to the whole Maya scene, and I've a problem. I'm using a file which has a surface shader so that the object can be rendered without lighting. How do I remove that and apply materials that react to lighting as a default lambert would? I tried reapplying the material various times, and I tried going into the graph network of the shading groups (in the Hypershade), but I'm still just as lost. Anyone know how to do this?