Ptex and Color Management
I'm trying out a ptex from Mudbox workflow into Maya. (2016 & 2016). When I render the ptex texture in Maya, it looks washed out like it hasn't been gamma (un)corrected.
I tried setting the color space on the file node to raw or sRGB, neither made a difference. Just to be sure it wasn't a problem with some other nodes, I made a cube with a color picker color, and that came through right.
So I'm not sure if this is an issue with ptex and the new color management, or if I'm doing something wrong.