Hi, I have attached actual maya file. I tried to clean up area's but some weird fragmented edge loops appear to exist which I don't know how to remove. Also, when i import into ZBrush to create high poly for baking and try to combine the parts some GEO is missing. Finally, I noticed that when you use smoothing or sub divide to increase poly count it changes the overall shape. Do i need to apply more hard edges to stop this if its undesired?