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# 1 29-07-2016 , 06:32 AM
Registered User
Join Date: Jul 2016
Posts: 6

Does Maya 2016.5 or 2017 have the option to bake a blendshape?

Basically I want to bake an altered blendshape down to the original skinned mesh so I could then delete the blendshape but keep the changes.

Ive asked on the Maya forums and no one responds, I rarely get help there. I heard here may be better.

All I want to know if this is possible. If so, where is that baking function tucked under? Cant find it myself.