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# 2 29-07-2016 , 07:30 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
If you want to utilize the blendshape, the meshes must stay within the scene. Maya works on a dependency graph. The blendshape depends on those meshes in order to compute the blend. If you delete these shapes, it breaks the dependency, and the deformer no longer works.


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