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# 1 29-07-2016 , 06:05 PM
Registered User
Join Date: Jul 2016
Posts: 6

Why would an edge not Detach?

Okay so I have a simple sphere split into two shells. Usually if I select the shells edge border and go to Edit > Detach, it simply splits the shells in two.

For some reason though some meshes do not. What are the rules for detaching an edge? I read on Mayas documentation, from what I read, I should be able to simply select and edge loop and detach.

Its all in tris, if that matters? I have no idea why some would and would not detach at the edge.