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# 4 30-07-2016 , 05:05 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
There is no built in function for this. However, you should know that your plugin would still need to keep the blendshapes, or some representation of them in memory, so while you clear them out of the outliner, they still exist in your scene in some form.

In production, I have never seen a need to delete the blendshapes from a rig. Just hide the group that they're in. This ensures compatibility as well.


Imagination is more important than knowledge.