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# 4 26-01-2017 , 02:56 PM
Registered User
Join Date: Sep 2014
Posts: 6
Ok, so the ray depth solved the problem with the wine glass and transparency. However, I am still having problems seeing my SkyShader through the windows.

Here's a screenshot with the window planes switched off. The SkyShader is right there.
user added image


However as soon as I reactivate the planes with the glass material - it looks like this. And yes I have made sure to uncheck the Opaque option for the mesh - the light is still shining through I just can't actually see the shader outside.
user added image

Is there a setting I have to adjust to allow seeing the SkyShader through objects?

Again thanks.