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# 9 26-05-2021 , 05:38 PM
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Join Date: May 2021
Posts: 1
Replying to this thread because i found it on Google, while researching the same problem. If someone like me stumbles here too, there is a solution.

What happens:
somehow maya locks default shading group node, this prevents material assignmnts and, by extension, creation of input nodes for poly primitives.

What you need to do:
Unlock default shading node
Mel command to unlock initialShadingGroup:

lockNode -l false -lu false initialShadingGroup;

This problem is present up to Maya 2019, maybe even later.