Hey bud i was gone all today, but now i can see if i can help . Anyways, its nice to have a (\/) and a )v( on this board ... lol. Anyways, its not like i would of freaked at you if you spelt the m like )v(... its not licenced to me . Anyways, as for the model.. the base is really looking good now, along with the sader and whatnot . Just, the brass seems to merge into the base too weird and leaves a real weird effect, it almost looks like the man isnt attatched to the base, but floating above it. I dont really know how to fix this.. other than add something around the 3 pillars for his legs and chair .
As for the nut, i would start off with a poly cube, and get a big nut refrence up on a poly plane. Then subdivide and pull to get the exact shape and while making the nut, do not smooth the edges . Then i would just tweak the edges to look like the nut, and then boolean out a circle. I dont know exactly how to do a boolean, as i used to do it in max . It shouldnt be too hard though, do a search for boolean in the help files . Other than that, the strands arent as important for now, you can do something with a bumpmap later on to make the thread. Then i would poly split a lot all around and just make dings in the nut, like its a bit old.. i would do that to your washers and head . Just an idea. Anyways, really coming along nice! If you need a bit of an example of what i mean, let me know.. i would be happy to make a quickie to show ya . Cya.