The cube is then spherified, either by hand or in this case with a modifier in 3ds max. It makes more sense to start from a spherified cube than from a sphere primitive because you don't get any poles and all faces are kept as quads. Alternatively you can also start with a 1x1x2 cube and subdivide once. https://www.secondreality.ch/tutorial...ling/head.html i wonder if Maya has a spherified function , because i hate tweaking the vertices manually...