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# 36 19-05-2003 , 01:29 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
{EDIT}
No problem, and good job for figuring it out!


For those who would like a small tut, here you go:

Check out my file attachment above, and you'll see that the way I've got it to work was to:

1. create 3 shaders.
(A Refraction, a Blinn, and a Layered shader)

2. In the Blinn:
-make the transparency to your liking,
-in the color slot, click the checkerbox to add a FILE texture WITH a projection. (see image)
user added image

3. When you do that, there will be a projection TAB at the top of the attribute editor for the COLOR slot you just made, go there. (see image)
user added image

4. Click on the big button labled: "Fit To BBox", and watch your viewports, there will be a projection manipulator that you need to move & rotate so it looks like the following image:
user added image

Hope that helped!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com