Texturing getting there, still the arms to do, testing the texture render with a slightly dark GI Joe.
Texture is a map painted in PS using a scaley sort of texture from a site clipped and then cloned to avoid looking too tiled for the skin pattern (with some blending and a highlight layer) and a bit of amateur brushwork for the fins and tail . The inside of the mouth is just a shader with a small bump map, the eyes are the usual fractal shader thingy.
Last edited by Witchy; 25-05-2003 at 04:04 AM.