I have a checkerboard plane and have attached fur to it. I want to get the fur to be black in the black squares of the checkerboard and white in the white squares. I have been reading the doc on fur and it says to add noise to the base / tip colors, but this only produces a leopard skin effect (as seen in my attached image). Is the only way to get this effect to work by making a seperate map and if so how do I do that and get it into the fur description / or feedback? I'd rather not have to use an outside program and stick with Maya's native capabilities if at all possible. Any suggestions?