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# 14 24-06-2003 , 02:29 AM
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Join Date: Nov 2002
Location: USA
Posts: 1,170

Originally posted by M
Lol, user added image.. yea babyduck... 364 days left. Some of the days will be really small. First off... "Varuna" is the name of a "Mag" off of the game "Phantasy Star Online". All he really is, is a accessory in the game, this small guy would evolve into a bigger companion once it gets stronger.. you neeed to feed it items for it to grow. It sounds like pokemon but it really isnt. Anyways, they add stuff like attack power to your guy and accuracy. depending on what lvl its at.. it basically hovers over your shoulder and thats about it user added image.

A question i have for anyone though.. how do you make your shadows go blurry when they hit the ground.. this shadow that was casted was so strong! Also, you cant really see it.. but inside that back part.. its textured as well... kinda like a old metal thing going on. Anyways.. time to start day 2 user added image. I wil have my object of choice in less than half a hour.

thanks - i guess you need be expert to understand it all - pokemon for me is just funny smileys - cute little round thingys with a face - see how uneducated i am about such stuff?

as for the shadows. it depends if you have raytrace or dmap shadows. raytrace shadows needs more shadow rays and bigger light radius for softer shadows. dmap shadows need a higher (about 3 is starting to be nice soft) filter size. but note that if you have (partly) (half) transparent objects, always go for raytrace shadows. they are the only way if you want the shadows to be softer the further away you are fom the shadow casting object - dmap is everywhere equally soft.

hope that gets you started to experiment with shadows