z1mmnd14 the plan is:
create a few different walk cycles
create a few misc animations (e.g. the wobbling of the arse)
use the trax editor to randomly assign a random combination of these to each spider (depending on how many animations there are each should be different)
render...... lol
that's the plan But I'm finding that creating even one walk cycle is a bit of a nitemare.
Just got some stuff with rotations in the C++ side of things sorted out so I'm getting there
Alan
Technical Director - Framestore
Currently working on: Your Highness
IMDB