Removing linear breaks
Moving a turbulance field with object the problem is..
noise patterens move slong with it
if u we want remove linear breaks
we use turbulance phase attribute
let say you....want to move a turbulance field...through particles and want to....
effect its nearest as u know turbulance field is not good at moving, thats why to aviod that we use phase as per need
Example script :
turbulance field.phaseX = times * 4;
play wid it....
it really handy in particle system..!
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