Thanks witchy . That head is smoothed out, theres actually 1/3rd as many polys, poly cube modelling is very handy if you have proper refrence images .
Ok, i have now in the past 2 hours or so extruded that skin inwards so that it goes to the bone. In any case the modelling part of it is close to being done for the head. I am still going to be adding displacement maps or bump maps for the gore in the blood (weird bumps and colors, fully textured). Then im going to take all the edges of every edge where it then goes to blood.. and i will extrude them and use transparency maps to get a ruffled fur look, To make it look like its not such a clean cut.
I have no clue how to properly use bump maps or displacement or transparency maps though... so its time to go learn . I may have an update later today, or tommorow :thumbsup: