Baby Duck & Icarus_UK I am a step ahead but well spotted! That helpful chap Dannyngan gave me a script that gives the polycount HUD in triangles. So what you are seeing as 1000 poly's IS triangle polys. I haven't converted to triangles cos I prefer working in quads. I will triangulate later. Here's what Dannyngan said:
You can get accurate counts either by using the Triangle Count HUD from the Bonus Game tools or using this script: polyEvaluate -f;
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com