Originally posted by M
heh, this is lookin awesome. I like your design.. its not exactly like todays games in texturing.. but you dont do that for a profession. The texturing is like tomb raider for playstation, still quite nice :thumbsup:. Those skulls though are just waay to high in polycount. Maybe start off with a 10 poly cylinder or shape, then try to slightly get form to it. Also i dont know exactly mike but the fire that she has made out of particles.. are you allowed to use that in games? Or should it be a plane that rotates to your camera angle. Keep it up though, good job.
Thanks for kind words