Rock on bud.
Sometimes ya need to unplug.
PS, just had a thought about that darn heightfield node again...
I will have to check the docs tonight, but Maya allows us to convert fluids to polys right?
And we use the heightfield node to interactivly pre-visualize the effect, so wouldn't it stand to reason that a 2d image file could pre-vis a detailed, and quick displacement, THEN convert that fluid to polys?
Yeah, you'd have some clean-up work to do, but I believe it is faster that the regular displacement stuff......
....ahhh... nevermind.....ignore me
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com