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# 89 16-09-2003 , 12:04 AM
fredriksson's Avatar
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Join Date: Jun 2003
Location: Sweden
Posts: 571
Texturelimits are determined by memory footprint in all games I know of. So yes four 256*256 = one 512*512 given the same bitdepth (actually not quite as some extra information besides the pixels are stored, but generally).


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