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# 95 17-09-2003 , 12:56 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Scraggy, remember, it's 10 512s that your limit is. So, you can split one of those 512s, into 4 128s if you wanted.

Dark, reflectivity and such are special fx that are programmed into game engines using such methods as pixel shaders.


-Mike
The Maya Toolbelt