Smooth bind and skeleton hierarchy (Spider)
I have a simple spider and skeleton for the 8 legs. I believe the existing joint hierarchy is correct. If I take any leg and create an IK Handle for it, it works fine. When I smooth bind the leg joint to the leg, it works fine. Moving the IK handle causes the leg to bend and deform peoperly. Here's the catch:
If I try and move the entire "Spider" group, any of the bound legs break apart from the body as I move the group. So, no animation until I figure it out. I've tried different hierarchies of legs and skeletons but to no avail.
Anybody have any ideas or can anyone look at the existing model?
Thanks in advance!