View Single Post
# 7 02-12-2003 , 08:47 PM
Registered User
Join Date: Apr 2003
Location: Vienna / Austria
Posts: 63
Oh, well, guys, sorry that it tooks me so long, but I just finished creating a really good Maya character rig - Currently I´m working on skinning, etc. I´m terribly tired, lots of work.

Well, just like to add a little information: This one´s circa 2 months old. The boots were created with polybox modeling (very easy, very artistic, imo), then poly reduced by myself, the pants with poly per poly, subdivision Surfaces (CPS Script - That´s one hell of a script!). The polycount turned out quite well, with 2 iterations I´ve got 20.000 polys. Rendered with GI_Joe.

Thanks for the comments for my lousy boots, hehe, here´s what everyone waited for:

Attached Thumbnails

Last edited by Thomas Mahler; 02-12-2003 at 08:53 PM.