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# 1 14-12-2003 , 06:27 AM
-<{ JB }>-'s Avatar
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Join Date: Jul 2002
Location: Western Australia
Posts: 510

nonmanifold edges on sub-d proxy

HI,
I'm modelling a Porsche 959 in Sub-d's. I modelled only 1 half of the body and used an instanced copy for the other half while I modelled. Now I've finished the body and I want to merge the 2 halves together (I've replaced the instanced copy with a mirror for the merge). I can attatch the 2 Sub-d objects together, but when I switch to poly proxy mode again and try to merge the verts it says that it can't because the edges are nonmanifold.

So, this all creates a few questions...
1) How do people normally merge 2 sub-d objects?
2) What does nonmanifold mean and how can I avoid it in the future?
3) How should I fix my problem?

I'd rather not convert to low-poly, merge, then convert back to sub-d because I'll have to make all my edge creases and tweaks again. But if this is what needs to be done then I guess I'll have to do it.

thanx user added image

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Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP