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# 5 08-01-2004 , 07:34 PM
Clod's Avatar
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Join Date: Jan 2004
Location: Ireland
Posts: 201
I'm going to try out the poly and sub-d methods too, but I want to get this NURBS method working first. (I am a newcomer to Maya, done a good bit of 3D programming though).


Originally posted by vladimirjp
when u stitch u can specify where you want the iso to connect.
for example his eye patch has a total of six spans in the V direction, so when he stitch it to the big mouth surface he tells the stich node where to start and where to end the stitch.
https://www.geocities.com/vladimirjp/patchHead.html

How do you match the mouth surface and the three surfaces that connect to it? When I use align surfaces to join at the shared edge, it causes problems as the mouth surfaces uses the whole edge whereas the other surfaces only uses parts of the edge?

And how did you get the isoparms in the mouth surface to all converge at the mouth?


BTW, Did you just create that head since reading my original post? It looks great!