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# 7 09-01-2004 , 04:39 PM
Registered User
Join Date: Jan 2004
Posts: 17
Interesting. So is it safe to say that in general one would NOT render in Maya with depth of field, but rather just render with Z-depth and do it in post. Thus allowing the flexibility as well as time savings in renders?

I'm going to have to play with that this afternoon.