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# 1 20-01-2004 , 10:36 AM
Registered User
Join Date: Jan 2004
Location: Near London, UK
Posts: 11

Hole in Nurb plane surface

Hi,

I have created a birailed surface, and now want to "fill in" the area "inside" one of the rail curves. I created another curve, so there was a closed sqaure of sorts that i wanted to "fill". I then created a "planar" surface (options: Degree - cubic, curve range - complete, output - nurbs)

It looked fine, but unfortunately i have just noticed there is a massive hole in one of the corners. The curve follows the corner smoothly, but the surface just takes a diagonal across the corner

user added image

If i rebuild nurbs with really high U & V values, the problem shrinks but does not disappear, but obviously it also slows maya down, which i dont want.

Is there any way around this? user added image

Thanks