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# 3 20-01-2004 , 02:40 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311
Hey Pony, thanks for the reply! By the way, your dragon rocks! I think that is an awesome concept: leaving the muscles exposed - great! I also enjoy reading when you reply to others, you always have positve feedback.
Yeah, I am starting to feel comfortable with Maya after these few months, and am loving it. The glasses are polys, but I copied the front lense in place and added really high specularity, and shrunk the eccenticity, but then cranked the opacity, so they really dont show until light shines on them. I also added a sample node and linked it to a seperate spot by light linking so it makes the bright spots glow, and the other sections show less, and are blurred on the front lense - totally an
accidental by-product user added image The second lense behind is the same material, but with a swirl in the ambient channel to distort
the character's eyes =) I am studying everything; so now it is shaders, and they are amazingly powerful!!!!!!!!!! I am so
lost in Maya. I still need to succesfully composite though user added image


Lungs not guns....