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# 17 21-01-2004 , 12:05 AM
nirsul's Avatar
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Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
thanks Pony

The amount of walls is not so much to turn them into polys - unless I'd have to use a non homogeneous texture. FG settings are not too high - I already have Maya closed so I do not know exactly what they are.

No , dirty maps here - I think they would make the interior look old and in this case I am not sure it would make the client too happy.

nir


In the low res image the shadow look softer.


Nir Sullam
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