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# 6 15-12-2002 , 01:23 AM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Looking pretty good, BabyDuck. Can't wait to see more progress (and more of the character).

Like Kurt said, make sure you triangulate the mesh. That will ensure that Maya doesn't create any weird convex/concave areas with quads. You will also have explicit control over where all the edges are.

Also that will give you an accurate poly count that game developers are looking for. In games, a poly is a triangle. When they refer to poly counts, they are referring to the number of triangles. In Maya, a poly is a face with 3 or more edges. A square is a poly/face, but it is actually 2 triangles. A poly count in Maya can be deceiving if your mesh contains any quads.


Danny Ngan
Animator | Amaze Entertainment
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